Monday, May 27, 2013

Dots 2 Courier Project commence!

We're working on a courier for Valve's 'Dota 2'. I organized up a plan and set of guidelines to get started. Here it is:


Tuesday, January 15, 2013

Magellan Update






Had a fun time working on this project and learning a bit on the Age of Exploration. My take on this was for Magellan to star in his own action/adventure game. I didn't get quite as much finished as I would have liked but I did manage to stay busy this break. I may get started on a model of some sort but not sure at this point. Let me know what you guys think!

Thursday, January 10, 2013

Magellan encounters a city in the clouds

Sometimes the title explains it all.

magellan ship concept 1


A magellan ship concept I was thinking about. I took a nap yesterday and a much better idea came to mind that I'll try to get done soon.

The idea for the new ship is that the ship is constantly being modified. Since Magellan is flying around, looking for trade routes, while encountering many different people his ship will be added to by those people. Every culture would add something to it such as a flag, panel, or symbol painted to it to represent where it's been. Like the an old suitcase that keeps adding stickers from the countries it has been. These symbols would represent peace and goodwill for future encounters with strange people.

Friday, January 4, 2013

Flying Magellan

So I was going to do Magellan in space but Taylor got all pissed at me. I decided to do Magellan who floats around a planet exploring it for possible trade routes. As he floated around this planet on his ship he would encounter different cultures and environments. This particular culture has made their home under giant natural stone arches where they spend their whole life. From the ground you wouldn't even see there was a small city hidden within the arch but from the air you can get a glimpse of what appear to be buildings and life.

Magellan Ideations

Some designs I'm closing in on, just sketches for now cause I always spend too much time rendering when I get into value. I'm trying to make him look like a character I would wanna play in a video game. I might create a villain and some prop if time permits.